Merge World
세계를 합치는 수업
Intro
Combine primitives, collections, and attribute streams into one export-ready object — fusion before delivery.
Why It Matters
Atlas scenes are never a single mesh. Merge teaches you to think in branches that fuse at the end — the same instinct as Photoshop layer merge, Nuke Over, or joining terrain and buildings in Atlas Logos.
Leaf Meaning
Fuse primitives, instance collections, and attribute streams into one export-ready object.
Blender Examples
- Join Geometry — fuse snowman spheres or city block extrusions into one output.
- Collection Info — pull building collections into a single scatter pass.
- Combine XYZ — merge separate float streams into position vectors.
Cross-Tool Examples
| Tool | Example |
|---|---|
| Blender | Join Geometry combines branches into one output mesh. |
| Photoshop | Layer merge, blend modes, and smart object compositing. |
| Premiere | Nested sequences and multi-track compositing. |
| Nuke | Merge node — over, plus, mix operations on plates. |
| Gaea | Combine terrains and erosion passes into final heightfields. |
| Atlas Logos | Fuse terrain, buildings, and labels into one scene export. |
Atlas Logos Use
Join terrain mesh, instanced buildings, and route curve geometry before exporting a Jerusalem city block or wilderness camp scene.
Required Nodes
Practice Task
Build a snowman from three transformed spheres and Join Geometry into a single mesh output ready for material assignment.
Open guided practice → Checklist
- Create at least three separate geometry branches
- Transform each branch before merging — do not merge first
- Wire all branches into Join Geometry with readable reroutes
- Verify one mesh output in the Spreadsheet
- Frame and label the merge node in the tree