Base Color

BSDF

Stone, plaster, desert sand, and temple gold tones start here in the Principled workflow.

Roughness

BSDF

Weathered limestone vs polished bronze — controls how biblical architecture reads in light.

Metallic

BSDF

Bronze fittings, gold leaf accents, and iron gate materials for temple kits.

IOR

BSDF

Glass panels, water basins, and lamp oil vessels in light-portal scenes.

Alpha

BSDF

Map labels, cloud pillars, and foliage cards in Atlas Logos overlays.

Subsurface

BSDF

Soft candle wax, parchment, and organic landscape elements.

Transmission

BSDF

Temple windows, lamp flames behind glass, and water features.

Coat

BSDF

Varnished wood, glazed pottery, and lacquered temple furniture.

Sheen

BSDF

Linen veils, tent canvas, and dusty path edges in wilderness scenes.

Emission

BSDF

Fire pillar, temple lamps, and route beacon visualization in Atlas Logos.