Principled BSDF Materials
Material grammar from New Principled BSDF — practice file: Principled BSDF2.blend
Base Color
BSDFStone, plaster, desert sand, and temple gold tones start here in the Principled workflow.
Roughness
BSDFWeathered limestone vs polished bronze — controls how biblical architecture reads in light.
Metallic
BSDFBronze fittings, gold leaf accents, and iron gate materials for temple kits.
IOR
BSDFGlass panels, water basins, and lamp oil vessels in light-portal scenes.
Alpha
BSDFMap labels, cloud pillars, and foliage cards in Atlas Logos overlays.
Subsurface
BSDFSoft candle wax, parchment, and organic landscape elements.
Transmission
BSDFTemple windows, lamp flames behind glass, and water features.
Coat
BSDFVarnished wood, glazed pottery, and lacquered temple furniture.
Sheen
BSDFLinen veils, tent canvas, and dusty path edges in wilderness scenes.
Emission
BSDFFire pillar, temple lamps, and route beacon visualization in Atlas Logos.