Snowman Material Lab
Goal
Merge transformed primitives into one mesh, then assign distinct Principled BSDF materials to each body section.
Required Alphabet
Required Nodes
Steps
- 1Open or recreate the snowman scene from course lessons 15–23.
- 2Build three scaled spheres with Transform Geometry — small head, medium body, large base.
- 3Join Geometry into one output mesh.
- 4Create three materials with different Base Color and Roughness values.
- 5Use Set Material nodes (or material index) to assign snow, coal, and scarf zones.
- 6Apply Set Shade Smooth and preview in Material Preview mode.
Expected Result
A joined snowman mesh with three readable material zones and a clean node tree framed for study.
Atlas Logos Application
Material splitting on the snowman mirrors tabernacle fabric vs bronze assignments and stone vs plaster on Jerusalem facades.