Gaea
Terrain simulation for biblical landscapes.
What This Tool Is For
Terrain authoring — erosion, rivers, and heightfield simulation for Galilee hills, wilderness routes, and atlas landforms.
Creator Alphabet in Gaea
| Operation | How it appears |
|---|---|
| Transform | Scale and translate terrain extents |
| Merge | Combine nodes fuse height and color passes |
| Mask | Region masks for biome and sediment zones |
| Tracking | River and flow nodes follow slope fields |
| Simulation | Erosion, thermal, and snow simulation |
| Animation | Buildup animation over simulated time |
| Material | Surface color, rock, and soil maps |
| Lighting | Ambient occlusion and cavity for light read |
| Rendering | Export heightfield and meshes to Blender |
| Interaction | Node graph parameters and presets |
First Learning Path
Sculpt base height → Erosion simulation → Mask biome regions → Merge color maps → Export to Blender (Rendering).