Ancient City Block
Goal
Procedurally extrude, mask, scatter, and instance a city grid — the foundation for Atlas Logos urban scenes.
Required Alphabet
Required Nodes
Steps
- 1Start from a subdivided plane or grid mesh in Geometry Nodes.
- 2Extrude faces with random height variation using fields or Random Value.
- 3Mask extrusion: Compare + Index to affect only selected faces.
- 4Distribute Points on Faces for building anchor points.
- 5Instance a building mesh from Collection Info on those points.
- 6Join terrain, extrusions, and instances; preview the city block in viewport.
Expected Result
A procedural city block with masked extrusions, instanced buildings, and visible rule-driven variation — ready for Atlas Logos export.
Atlas Logos Application
Direct foundation for ancient-city-generation and jerusalem-city-block — procedural districts, instanced facades, and terrain fusion.