Intro

Select only what the scene needs — gate extrusions, scatter zones, and material regions with field-driven masks.

Why It Matters

Mask is the grammar of focus. In Blender it is Compare and Delete Geometry; in Photoshop it is layer masks; in Premiere it is track mattes. The atlas always needs to show some faces and hide others.

Leaf Meaning

Gate extrusions, scatter, and material zones — show only the faces and points the atlas needs.

Blender Examples

  • Compare + Index — extrude only every second face on a city grid.
  • Switch node — route geometry based on a boolean field.
  • Delete Geometry — remove unselected points after a Compare pass.

Cross-Tool Examples

ToolExample
BlenderCompare + Switch + Delete Geometry — field-driven selection.
PhotoshopLayer masks, clipping masks, and channel selections.
PremiereOpacity masks and track mattes on video layers.
After EffectsMask paths, track mattes, and roto shapes.
HoudiniGroup SOP and blast selections by attribute.
Atlas LogosFace-domain masks for terrain zones and district labels.

Atlas Logos Use

Mask extrusion faces for ancient city districts, hide terrain below water level, and isolate Galilee shoreline zones for scatter.

Practice Task

Use Compare + Index to extrude only every second face on a grid, then Delete Geometry on the rest.
Open guided practice →

Checklist

  • Build a face grid with consistent topology
  • Wire Compare so selection responds to Index or position
  • Extrude only the masked faces
  • Delete or Separate the unselected geometry
  • Document the mask rule in a Frame label

Source References

Geometry Nodes List NEW.txt

Course List
File path
source-materials/Geometry+Nodes+List+NEW.txt
Lecture
#35
Section
Creating A City
Note
Course list lectures: 35, 40, 63, 73, 116.
View in Sources catalog →

Geometry Nodes Manual.pdf

Manual
File path
source-materials/Geometry+Nodes+Manual.pdf
Lecture
#35
Section
Creating A City
Note
Compare, Switch, and Delete Geometry selection grammar from the manual.
View in Sources catalog →