1

Geometry Node Modifier & Spreadsheet

L15node
Open →
Why it matters

Every procedural workflow starts here. Without the modifier you have no node tree; without the spreadsheet you cannot verify attributes or debug scatter counts.

Leaf meaning

Open the atlas — attach the modifier, read attribute columns like a lab notebook.

2

Geometry Node Types & Sockets

L16node
Open →
Why it matters

Socket colors and types prevent broken graphs. Learn geometry vs field vs attribute before mixing city scatter with material hooks.

Leaf meaning

Learn the color-coded wiring language before building any procedural graph.

4

Transform Geometry

L18node
Open →
Why it matters

Move, rotate, and scale inside the node tree without leaving procedural mode — essential for stacking facades and placing route markers.

Leaf meaning

Position primitives into place without leaving the node tree.

5

Join Geometry

L19node
Open →
Why it matters

Multiple branches become one output. Join body, scatter, and path geometry before assigning materials or exporting to Atlas scenes.

Leaf meaning

Merge body, hat, and accessories into one object for shading.