Transform Space
공간을 바꾸는 수업
Intro
Move, rotate, and scale without leaving the node tree — the first spatial grammar every atlas scene needs.
Why It Matters
Every creative tool has a transform layer. Mastering spatial change in Blender first makes Photoshop layers, Premiere motion, and map placement feel like the same operation in a different skin.
Leaf Meaning
Place, rotate, and scale without leaving the node tree — the spatial vocabulary of every atlas scene.
Blender Examples
- Transform Geometry node — translate, rotate, and scale mesh branches in one step.
- Set Position node — offset points with fields instead of manual edits.
- Scale Instances / Rotate Instances — scatter buildings with varied orientation on a grid.
Cross-Tool Examples
| Tool | Example |
|---|---|
| Blender | Transform Geometry node — move, rotate, scale mesh in the node tree. |
| Photoshop | Free Transform and Transform controls on layers and smart objects. |
| Premiere | Motion tab — position, scale, rotation on clips. |
| After Effects | Transform properties on layers; anchor point drives rotation origin. |
| Vue | CSS transform and transition on atlas UI panels. |
| Atlas Logos | Place city blocks and route markers on map coordinates. |
Atlas Logos Use
Position Jerusalem city blocks on terrain, rotate facade instances toward streets, and scale markers along Exodus route splines.
Required Nodes
Related Projects
Practice Task
Build three mesh primitives, transform each into a stacked cube tower, and offset instance scales with Random Value on a point grid.
Open guided practice → Checklist
- Add a Geometry Nodes modifier to a mesh object
- Place three Mesh Primitive nodes and wire Transform Geometry on each
- Stack transforms so outputs read bottom-to-top clearly
- Use Set Position or instance transforms on at least one branch
- Preview in viewport and name the modifier group "Transform Lab"